Disable KZB Export |
Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview. |
No |
No |
Bindings |
The list of expression property bindings the item is part of |
No |
No |
Brush Color |
Color for brush. Set alpha to 0 to disable brush. |
No |
Yes |
Brush Texture |
Texture for brush. |
No |
Yes |
Layout Transformation |
The location, orientation and scale of the node relative to its parent node.
Layout Transformation affects the layout. If you do not want to affect the layout, use Render Transformation. |
No |
Yes |
Align To Tangent |
If set, aligns laid out items to match the trajectory's tangent. Vertical trajectories are not supported. |
No |
Yes |
Cursor Offset |
Offset of the position that is used for selecting the active object, in proportional range [0,1]. |
No |
Yes |
Dragging Acceleration |
How fast scrolling accelerates when dragging in trajectory list box. |
No |
Yes |
Dragging Drag |
How much drag affects scrolling when dragging in trajectory list box. |
No |
Yes |
Dragging Impulse |
How much impulse is generated from pointing device movement when dragging in trajectory list box. |
No |
Yes |
Item Area Begin |
Offset of starting point of the area in which the child object is fully visible. Used for property VisibleAmountInParent. |
No |
Yes |
Item Area End |
Offset of ending point of the area in which the child object is fully visible. Used for property VisibleAmountInParent. |
No |
Yes |
Maximum Number of Touches |
Maximum number of touch points allowed for the scroll view pan in trajectory list box. |
No |
Yes |
Minimum Number of Touches |
Required number of touch points pressed for the scroll view pan to start in trajectory list box. Scroll view with minimum number of touches greater than one will preceed the inner scroll views in touch processing. |
No |
Yes |
Recognition Threshold |
How much the pointing device has to move for scrolling to start in trajectory list box. |
No |
Yes |
Scroll Sensitivity |
How much the scroll value changes relative to pointing device movement on the scroll view plane in trajectory list box. |
No |
Yes |
Sliding Acceleration |
How fast scrolling accelerates when sliding in trajectory list box. |
No |
Yes |
Sliding Drag |
How much drag affects scrolling when sliding in trajectory list box. |
No |
Yes |
Spacing |
Distance between items in a trajectory list box. |
No |
Yes |
Swipe Distance |
How far a swipe sends the scroll value in trajectory list box, relative to pointing device speed. |
No |
Yes |
Hit Testable Container |
When enabled, the layout bounds are used as the hit testing geometry |
No |
Yes |
Primary Direction |
The direction along which the layout arranges items until the layout limit in that direction is reached. |
No |
Yes |
Secondary Direction |
The direction along which the flow layout arranges lines of the primary direction. |
No |
Yes |
Columns |
Defines the number of columns in a grid layout and how the grid layout distributes the content in columns. |
No |
Yes |
Layout Direction |
The direction in which the items are arranged when you add them to a grid layout. |
No |
Yes |
Rows |
Defines the number of rows in a grid layout and how the grid layout distributes the content in rows. |
No |
Yes |
Items Source |
Data object which provides data sources for list items. |
No |
Yes |
Cell Height |
Height of one list box cell |
No |
Yes |
Cell Width |
Width of one list box cell |
No |
Yes |
Dragging Acceleration |
How fast scrolling accelerates when dragging in grid list box. |
No |
Yes |
Dragging Drag |
How much drag affects scrolling when dragging in grid list box. |
No |
Yes |
Dragging Impulse |
How much impulse is generated from pointing device movement when dragging in grid list box. |
No |
Yes |
Item Area Begin |
Proportional offset where the area meant for items starts |
No |
Yes |
Item Area End |
Proportional offset where the area meant for items ends |
No |
Yes |
Layout Direction |
The direction in which the grid list box arranges its items.
When you change the layout direction you also change
the scroll axis of the grid list box. |
No |
Yes |
Maximum Number of Touches |
Maximum number of touch points allowed for the scroll view pan in grid list box. |
No |
Yes |
Minimum Number of Touches |
Required number of touch points pressed for the scroll view pan to start in grid list box. Scroll view with minimum number of touches greater than one will preceed the inner scroll views in touch processing. |
No |
Yes |
Recognition Threshold |
How much the pointing device has to move for scrolling to start in grid list box. |
No |
Yes |
Scroll Axis |
Direction of Scroll View's primary axis in grid list box |
No |
Yes |
Scroll Position |
The current scroll value of grid list box (read-only). |
No |
Yes |
Scroll Sensitivity |
How much the scroll value changes relative to pointing device movement on the scroll view plane in grid list box. |
No |
Yes |
Scroll Speed |
The current scroll speed of grid list box (read-only). |
No |
Yes |
Scroll Target Position |
The current target scroll value of the grid list box (read-only). |
No |
Yes |
Scrolling |
Is the grid list box currently scrolling (read-only). |
No |
Yes |
Sliding Acceleration |
How fast scrolling accelerates when sliding in grid list box. |
No |
Yes |
Sliding Drag |
How much drag affects scrolling when sliding in grid list box. |
No |
Yes |
Swipe Distance |
How far a swipe sends the scroll value in grid list box, relative to pointing device speed. |
No |
Yes |
Item Container Generator |
Name of the item container generator type to use for providing item containers dynamically for the list box. |
No |
Yes |
Item Container Template |
If set, the default item container generator uses this to instantiate item containers. |
No |
Yes |
Item Generator |
Name of the item generator type to use for providing items dynamically to the list box. |
No |
Yes |
Item Template |
If set, the list item generator uses this to instantiate items. |
No |
Yes |
Keep Alive Item Count |
Size of the buffer for invisible list box items. Invisible items that don't fit the buffer are returned to the Object Generator. |
No |
Yes |
Selected Item Index |
Index of selected list box item. |
No |
Yes |
Selection Behavior |
Specifies the behavior for the list box scroll when an item is clicked. |
No |
Yes |
Allowed Scroll Axis |
Sets the axis on which you want to allow this Scroll View node to scroll. |
No |
Yes |
Dragging Acceleration |
Sets the acceleration of the node controlled by a Scroll View node while you drag that Scroll View node. Use low values when you want that node to slowly reach the final position. Use high values when you want that node to quickly reach the final position. |
No |
Yes |
Dragging Drag |
Sets the amount that drag affects the movement of the node controlled by a Scroll View node while you drag that Scroll View node. The lower the value the higher the drag and the faster the sliding of that node stops. |
No |
Yes |
Dragging Impulse |
Sets the amount of impulse generated from the pointing device movement when dragging a Scroll View node. |
No |
Yes |
Looping X Enabled |
Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the x axis. When the scroll value reaches the maximum value of the bound, the value changes to the minimum value and the other way around. Use the Scroll Bounds Minimum and Scroll Bounds Maximum properties to set the scroll bounds. |
No |
Yes |
Looping Y Enabled |
Sets the node controlled by a Scroll View node to start scrolling from the beginning when the scroll reaches the scroll bounds on the y axis. When the scroll value reaches the maximum value of the bound, the value changes to the minimum value and the other way around. Use the Scroll Bounds Minimum and Scroll Bounds Maximum properties to set the scroll bounds. |
No |
Yes |
Maximum Number of Touches |
Sets the maximum number of touch points allowed for a Scroll View pan. |
No |
Yes |
Maximum Zoom |
Sets the maximum zoom level. |
No |
Yes |
Minimum Number of Touches |
Sets the required number of touch points pressed for a Scroll View node pan to start. Scroll View nodes with minimum number of touches greater than one precede the children in touch processing. |
No |
Yes |
Minimum Zoom |
Sets the minimum zoom level. |
No |
Yes |
Recognition Threshold |
Sets the amount a pointing device must move for the scrolling to start on a Scroll View node. |
No |
Yes |
Scroll Axis |
Sets the direction of the primary axis of a Scroll View node. |
No |
Yes |
Scroll Bounds Maximum |
Sets the coordinates of the bottom-right corner of the scroll bounds rectangle. Scroll bounds define where the scrolling begins and ends. |
No |
Yes |
Scroll Bounds Minimum |
Sets the coordinates of the top-left corner of the scroll bounds rectangle. Scroll bounds define where the scrolling begins and ends. |
No |
Yes |
Scroll Position |
The current scroll value (read-only). |
No |
Yes |
Scroll Sensitivity |
Sets the amount the position changes relative to the movement of the pointer that starts the swiping. The higher the value the more the position of the node controlled by a Scroll View node changes. Negative values move that node in the opposite direction. |
No |
Yes |
Scroll Speed |
The current scroll speed (read-only). |
No |
Yes |
Scroll Target Position |
The current target scroll value (read-only). |
No |
Yes |
Scrolling |
Whether a Scroll View node is currently scrolling (read-only). |
No |
Yes |
Sliding Acceleration |
Sets the acceleration of the node controlled by a Scroll View node after you release the pointer with which you swipe. Use low values when you want that node to slowly reach the final position. Use high values when you want that node to quickly reach the final position. |
No |
Yes |
Sliding Drag |
Sets the amount that drag affects the movement of the node controlled by a Scroll View node after you release the pointer with which you swipe. The lower the value the higher the drag and the faster the sliding of the object controlled by the Scroll View node stops. |
No |
Yes |
Step Multiplier |
Sets the smallest distance that a Scroll View scrolls. |
No |
Yes |
Swipe Distance |
Sets the distance that a swipe sends the scroll value, relative to the pointing device speed. |
No |
Yes |
Zoom |
Sets the current zoom level. |
No |
Yes |
Zoom Affects Scrolling |
Controls whether the scroll position is scaled, according to the zoom level. |
No |
Yes |
Zoom Enabled |
Sets whether to install a pinch manipulator that generates zoom messages. |
No |
Yes |
Align To Tangent |
When set, aligns arranged items to match the tanged of the trajectory. Vertical trajectories are not supported. |
No |
Yes |
Item Area Begin |
Defines the starting point of the trajectory segment in which the layout items are considered fully visible.
The value is in [0, 1] range where 0 is the beginning and 1 is the end of the trajectory.
Used for property VisibleAmountInParent. |
No |
Yes |
Item Area End |
Defines the ending point of the trajectory segment in which the layout items are considered fully visible.
The value is in [0, 1] range where 0 is the beginning and 1 is the end of the trajectory.
Used for property VisibleAmountInParent. |
No |
Yes |
Override Distance |
When set the value overrides the distance between items, which otherwise the trajectory layout calculates automatically. |
No |
Yes |
Start Offset |
Defines the starting offset on the trajectory from where the items are laid out.
The value is in [0, 1] range, where 0 is the beginning and 1 is the end of the trajectory spline. |
No |
Yes |
Trajectory |
The trajectory to use in a trajectory layout. |
No |
Yes |
Global Ambient Color |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene. |
No |
Yes |
Glyph Texture |
The automatic texture of the glyph cache |
No |
Yes |
Font Color |
Sets the color of the text. |
No |
Yes |
Texture1 |
Sets the second texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture2 |
Sets the third texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture3 |
Sets the fourth texture you want the Blit Render Pass to blit. |
No |
Yes |
Texture0 |
Sets the first texture you want the Blit Render Pass to blit. |
No |
Yes |
Blend Intensity |
Controls the intensity how materials are blended on top of the existing color.
Attached property enables overriding of the blend intensity of the used materials at render pass or object node level |
No |
Yes |
Ambient Color |
The color of the material when no light are present |
No |
Yes |
Diffuse Color |
The color of the material when it is lit by a light |
No |
Yes |
Emissive Color |
The color of the light that is emitted from the material surface |
No |
Yes |
Mask Texture |
Texture for masking other texture or color |
No |
Yes |
Mask Texture Offset |
Sets an offset for mask in materials |
No |
Yes |
Mask Texture Tiling |
Determines how many times mask is presented in material |
No |
Yes |
Specular Color |
The color of the specular reflection |
No |
Yes |
Specular Exponent |
Determines the size of the specular highlight |
No |
Yes |
Texture |
The texture of the material |
No |
Yes |
Texture Offset |
Sets an offset for texture in materials |
No |
Yes |
Texture Tiling |
Determines how many times texture is presented in material |
No |
Yes |
Blend Mode |
Controls how blending is performed. Attached property enables overriding of the blend mode of the used materials at render pass or object node level.
Use "Alpha: Automatic" setting to use premultiplied or non-premultiplied alpha depending on the value of "Use Premultiplied Alpha by Default" project setting. |
No |
Yes |
Data Context |
Source of data for this node and its descendants |
No |
Yes |
Actual Layout Height |
The calculated height of the node when used in a layout. |
No |
Yes |
Actual Layout Width |
The calculated width of the node when used in a layout. |
No |
Yes |
Horizontal Margin |
The margin in horizontal direction the node should use when it resides under a layout |
No |
Yes |
Vertical Margin |
The margin in vertical direction the node should use when it resides under a layout |
No |
Yes |
Bottom Image |
The image to use in middle of the bottom row. |
No |
Yes |
Bottom-Left Image |
Image to use in the bottom-left corner. |
No |
Yes |
Bottom-Right Image |
The image to use in the bottom-right corner. |
No |
Yes |
Center Image |
The image to use in the center. |
No |
Yes |
Left Image |
The image to use in the center-left. |
No |
Yes |
Right Image |
The image to use in the center-right. |
No |
Yes |
Top Image |
The image to use in the middle of the top row. |
No |
Yes |
Top-Left Image |
The image to use in the top-left corner. |
No |
Yes |
Top-Right Image |
The image to use in the top-right corner. |
No |
Yes |
Focused |
Indicates whether the node has actives focus. |
No |
Yes |
Logical Focus |
Indicates whether the node has logical focus. |
No |
Yes |
Node.Path |
Node full path. |
No |
Yes |
Is Value Changing |
Whether or the value is currently changing. |
No |
Yes |
Maximum Value |
The maximum value that the range allows. |
No |
Yes |
Minimum Value |
The minimum value that the range allows. |
No |
Yes |
Normalized Value |
The current value normalized to range [0, 1]. |
No |
Yes |
Step Value |
The minimum amount that the value of the range can change at a time. |
No |
Yes |
Value |
The current value. |
No |
Yes |
State Manager |
State Manager applied to the current node |
No |
Yes |
Style |
Style applied to the current node |
No |
Yes |
Maximum Distance From Curve |
The distance from the curve where hit testing succeeds. |
No |
Yes |
Horizontal Padding |
Sets the padding spaces between the content and the left and right boundaries of the Text Block node. |
No |
Yes |
Vertical Padding |
Sets the padding spaces between the content and the top and bottom boundaries of the Text Block node. |
No |
Yes |
Baseline |
Font baseline in 3D space units. |
No |
Yes |
Two Pass Rendering |
Defines whether the Text Block 3D is rendered in two passes.
Disabling the two pass rendering improves performance, but can cause invalid rendering results when glyph bounds overlap. |
No |
Yes |
Font |
The font used to render the text. |
No |
Yes |
Character Spacing |
Sets the character spacing in device-independent pixels. |
No |
Yes |
Constrain Content Height |
Sets whether to cut the lines at the bottom of the Text Block node that do not fit within the boundaries of that node. |
No |
Yes |
Fixed Character Width |
When set, overrides the font advance widths to make each character take a fixed amount of space specified in device-independent pixels. |
No |
Yes |
Font Material |
Sets the material whose shader is used to render the text. The shader must use the ContentTexture uniform which is automatically filled with glyph data. |
No |
Yes |
Font Size |
Sets the size of the font in device-independent pixels. |
No |
Yes |
Line Spacing |
Sets the line spacing in multiples of the normal line height of the selected font. |
No |
Yes |
Overflow |
Sets the characters that represent the clipped text when the text string to be rendered is too long to fit in the node. |
No |
Yes |
Remove Side Bearings |
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the Text Block node. |
No |
Yes |
Text |
Sets the text content that the Text Block node renders.
To create a line break press Shift+Enter. |
No |
Yes |
Text Horizontal Alignment |
Sets the horizontal alignment of the text. |
No |
Yes |
Text Vertical Alignment |
Sets the vertical alignment of the text. |
No |
Yes |
Word Wrap |
Sets whether to break long lines into multiple lines to make the text fit within the boundaries of the Text Block node. |
No |
Yes |
Opacity |
Opacity of the node. |
No |
Yes |
Brush Modulate Color |
Modulation color for brush. Effects brush rendering that needs color modulation. |
No |
Yes |
Brush Horizontal Tiling |
Horizontal Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Brush Vertical Tiling |
Vertical Tiling for the brush. Affects the scale of texture coordinates. |
No |
Yes |
Export in Asset Package |
When enabled, this item is exported into asset package if this project is saved as one. |
No |
No |
Horizontal Alignment |
The alignment in horizontal direction the node should use when it resides under a layout. |
No |
Yes |
Vertical Alignment |
The alignment in vertical direction the node should use when it resides under a layout. |
No |
Yes |
Selected |
Indicates if list box item container is selected. This property is set by list box on container of an item which was selected. |
No |
Yes |
Constraint In World Coordinates |
Specifies if the object constraining is done in world coordinates (when false, done in local coordinates). |
No |
Yes |
Constraint Orientation |
Makes an object node where the property is attached to obtain orientation from target object |
No |
Yes |
Constraint Position |
Makes an object node where the property is attached to obtain position from target object |
No |
Yes |
Face to Camera |
Sets the node to rotate around all axes to turn towards the preview camera.
FaceToCameraIsBillboarding and FaceToCameraCylindral affect how the node turns to the camera. |
No |
Yes |
Face to Camera Cylindrical |
Sets the node to always turn to face the camera according to the cylinder on the y axis. |
No |
Yes |
Face to Camera is Billboarding |
Sets the node to rotate with the rotation of the preview camera. |
No |
Yes |
Face To Camera Target Camera |
The target camera specified for the Face to Camera.
When NULL, the property uses the Scene default camera. |
No |
Yes |
Look At |
Makes a node to always face the node set in this property. |
No |
Yes |
Actual Layout Depth |
The calculated size of the node in depth direction when used in a layout. |
No |
Yes |
Depth Alignment |
The alignment in depth direction the node should use when it resides under a layout. |
No |
Yes |
Depth Margin |
The margin in depth direction the node should use when it resides under a layout |
No |
Yes |
Minimum Area |
When using #LodTypeScreenArea in the parent level of detail, use this property in the child of the level of detail to set the minimum screen area covered by the child in proportion to the screen size in range [0, 1]. |
No |
Yes |
Minimum Distance |
When using #LodTypeDistance in the parent level of detail, use this property in the child of the level of detail to set the minimum distance from the camera to the level of detail in range [0, Inf]. |
No |
Yes |
Drawn as Bounding Box |
When enabled the object is drawn its solid bounding box. |
No |
Yes |
Frustum Cull Margin |
The margin of the frustum cull radius of the node. For example, set the margin when a vertex shader modifies the geometry of the node.
To use this property, enable the Frustum Culling property in the Draw Objects Render Pass you use to render the node. |
No |
Yes |
Final Transformation |
The combined location, orientation and scale of the node and its ancestor nodes.
Automatically calculated by the system. |
No |
Yes |
Render Transformation |
The location, orientation, and scale of the node relative to its parent node.
Render transformation does not affect the layout of the node. |
No |
Yes |
2D to 3D Projection Scale |
Scale factor to project pixels to 3D size. If scale is 1, then the size of the pixel is 1 3D space unit |
No |
Yes |
Calculated Offset |
Current relative offset of object in a grid list box, in proportional range [0, 1]. |
No |
Yes |
Visible Amount in Parent |
Describes how much of an object is inside its parent. Can be used in shaders to implement fades. Calculated by the parent node. |
No |
Yes |
Calculated Offset |
Current offset of item caluclated by the trajectory layout in proportional range [0, 1] (read-only). |
No |
Yes |
Index In Group |
Defines the index in the group that the button will have. The group must have the button in its tree.
The button searches for the group upwards. When the value is -1 the button picks the nearest group. |
No |
Yes |
Side |
The docking side of an item in the dock layout. |
No |
Yes |
Down Navigation Node |
Set the path to the node to focus on downward direction navigation. |
No |
Yes |
Focus Scope |
Set to true if the node is a focus scope. |
No |
Yes |
Focus Scope Type |
Sets the type of the focus scope node. |
No |
Yes |
Left Navigation Node |
Set the path to the node to focus on left direction navigation. |
No |
Yes |
Next Focus Node |
Set the path to the node to focus on forward focus navigation. |
No |
Yes |
Previous Focus Node |
Set the path to the node to focus on backward focus navigation. |
No |
Yes |
Right Navigation Node |
Set the path to the node to focus on right direction navigation. |
No |
Yes |
Up Navigation Node |
Set the path to the node to focus on upward direction navigation. |
No |
Yes |
Column |
The column into which grid layout places the item. |
No |
Yes |
Column Span |
Defines the number of columns an item in a grid layout occupies. |
No |
Yes |
Row |
The row into which grid layout places the item. |
No |
Yes |
Row Span |
Defines the number of rows an item in a grid layout occupies. |
No |
Yes |
Click Enabled |
Whether to install a click manipulator that generates click messages. |
No |
Yes |
Double-Click Enabled |
Whether to install a multi-click manipulator that generates double-click messages. |
No |
Yes |
Stretch |
Scale the trajectory to match layout size. |
No |
Yes |
Trajectory Override Offset |
Current offset of item manually set, which is otherwise calculated by the trajectory layout. |
No |
Yes |
Auto Press Interval |
An interval in milliseconds after which a held down button sends a button click message.
Set to 0 to disable. |
No |
Yes |
Down On Hover |
When enabled, holding a finger on a device screen and moving it over the button, the property transitions the button to the down state. |
No |
Yes |
Hold Interval |
Occurs when the button is in down state for the set amount of milliseconds.
Set to 0 to disable. |
No |
Yes |
Is Down |
Whether the button is in down state. |
No |
Yes |
Toggle State |
The current toggle state of the toggle button. |
No |
Yes |
Toggle State Count |
The number of toggle states of the toggle button. |
No |
Yes |
Hit Testable |
When enabled, users can pick the object node from the active scene's default 3D camera. For example, hit testing is needed for button components to work. |
No |
Yes |
Clip Children |
Specified whether or not the children should be clipped. Children whose bounding box is completely outside the bounding box of the parent are clipped.
The property is to be used with layout nodes. The children should only use transformation that contain only translation. |
No |
Yes |
Focusable |
Indicates whether the node can receive focus. |
No |
Yes |
Visible |
When disabled the scene graph node is not rendered |
No |
Yes |
Current Button Index |
The index of the currently toggled button. |
No |
Yes |
Transition Phase |
The phase of the transition. For example, use for pixel-based effects. |
No |
Yes |
Description |
Add a description of the purpose of this item. To export descriptions to a plain text file, select File > Export > Export Descriptions. When you export the kzb file, this description is not included in the exported file. |
No |
No |